Karuba – The card game

The players carefully select two path cards from their hand and try to outwit the other players. The person with the lowest sum loses a card. They then use the cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? At the end the winner is the player who collects the most points with valuable treasure and temples.
The game requires the right tactics. The player who shrewdly selects two path cards from their hand can outwit the other players. The player with the lowest sum, however, loses a card.

Use the cards to create a network of pathways to connect your adventurers with the temples.


Collect valuable treasures and score points with the temples.

Small box, great game: Karuba – The Card Game is the new variation of the award-winning best-seller Karuba and was also created by author Claus Stephan and illustrator Rüdiger Dorn. The fascinating card adventure is perfect for large rounds of up to 6 players.

Downloadable Game Instructions



Rüdiger Dorn was born in Ibbenbüren (North Rhine-Westphalia) in 1969, but grew up in Lower Bavaria. After training as a banker, he studied Business Education at the University of Nuremberg. Today Rüdiger Dorn works as a Business Studies teacher in Gunzenhausen. The dedicated player began to develop his own ideas in his youth. He published his first game for HABA in 1992 – “Cameo”. Some of his most successful games Karuba (nominated for the 2016 Game of the Year), "Istanbul" (Kennerspiel des Jahres 2014) and “Las Vegas” (nominated for Spiel des Jahres 2012).


Claus Stephan, born 1960, is married, has one daughter and lives in Duisburg. He wanted to be a secret agent, astronaut, then a musician or a cartoonist, artist or geography teacher. He took a detour as an advertising designer and he now spends his time illustrating games and books. He has won numerous awards for his game illustrations, including "Keltis" (Spiel des Jahres 2008) and "Bonnie & Clyde" (Graf Ludo 2009). His motto: "Finding a good balance between form and function in a team with editors and writers is an exciting and challenging task when creating games." Cumulus clouds still delight him and his guitar, slightly out of tune, is still next to his desk.